8. Enemy Ships Important Please Read - Getting this wrong can prevent the mission from loading in game. There is a maximum number of 15 enemy ships per mission. At least 1 ship must be spawnable. If you tick the "Use Custom Positions & Waypoints" box then you WILL need to define waypoints for each group (working) as well as search areas for helicopters and planes (not implemented yet). If you don't then the mission will not work! Leave it unticked if you're not sure! :o) Waypoints don't work very well if you are using random numbers of units in a group (e.g. Min ships = 1 and Max Ships = 3) this seems to be because waypoints are generated per ship rather than per group of ships and then assigned in sequence. This can cause ships from 1 group to use another groups waypoint list. The best solution is to always use fixed numbers of ships per group (e.g. Min Ships = 2 & Max Ships = 2) It is also worth noting that ships will not necessarily run their waypoints in the order you set "Each [ship] will spawn between any two of their waypoints and have a 50% chance to run their waypoints in the opposite direction." so think of them as general shipping lanes or patrol routes rather than specific paths.
11. Enemy Aircraft
14. Player Position 0,0 is map center. -512,512 is top left 512,-512 is bottom right. Hint: set a group waypoint to get exact co-ords then paste them here :) However, the player will be moved to within 25 KYD (or whatever they have chosen in the start menu) of enemy units.